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19 Mar 2006 - 22:05
"the Filmstrips of the 1990s"The Filmstrips of the 1990s....that would be computers in the classroom. source: The Atlantic Monthly July 1997 The Computer Delusion Volume 280, No. 1 pages 45-62 news from nowhere I'm going to go out on a limb and say that someone, somewhere in the Irvington administration wants to buy lots more technology. Why do I say this? 1. 'Technology' was a line item on the PTSA Forum wish list. This list, I believe, (NOT FACT-CHECKED) was created by the school board. 2. Irvington is holding its first ever 'Technology Expo,' an event at which teachers from all four schools will show how they use technology to teach. Students will "share digital portfolios, computer programming, and multimedia presentations." Vendors will be present! Call me cynical, but that sounds like a dog and pony show to me. I'm against it No more technology. Please. Teachers don't like it, as far as I can tell.....at least, judging by the relative non-use of edline thus far. Back in the fall Raina Kor told parents that many teachers feel 'uncomfortable' with technology. That's why it was going to take awhile for teachers to start using edline; they were uncomfortable. Well, I say: GOOD FOR THEM. What is all this technology doing for us? The one skill I have seen a 6th grader use from his 'Technology' class this year is to download soft porn from funbay. I'm serious. His mom asked him where he learned how to pull pictures from the web and put them in his 'Picture File,' and he said, 'I learned it in Technology.' I don't want any more technology. I certainly don't want to pay for any more technology. what do teachers want? from Computer Delusions by Todd Oppenheimer: If history really is repeating itself, the schools are in serious trouble. In Teachers and Machines: The Classroom Use of Technology Since 1920 (1986), Larry Cuban, a professor of education at Stanford University and a former school superintendent, observed that as successive rounds of new technology failed their promoters' expectations, a pattern emerged. The cycle began with big promises backed by the technology developers' research. In the classroom, however, teachers never really embraced the new tools, and no significant academic improvement occurred. This provoked consistent responses: the problem was money, spokespeople argued, or teacher resistance, or the paralyzing school bureaucracy. Meanwhile, few people questioned the technology advocates' claims. As results continued to lag, the blame was finally laid on the machines. Soon schools were sold on the next generation of technology, and the lucrative cycle started all over again. In Oversold and Underused: Computers in the Classroom, Cuban finds that "less than ten percent of teachers used their classroom computers at least once a week." update: Steve Jobs on technology and the schools Steven Jobs, one of the founders of Apple Computer and a man who claims to have “spearheaded giving away more computer equipment to schools than anybody else on the planet,” has come to a grim conclusion: “What's wrong with education cannot be fixed with technology,” he told Wired magazine last year. “No amount of technology will make a dent.... You're not going to solve the problems by putting all knowledge onto CD-ROMs. We can put a Web site in every school—none of this is bad. It's bad only if it lulls us into thinking we're doing something to solve the problem with education.” Temple (Grandin) says the same thing Listen to Tom Henning, a physics teacher at Thurgood Marshall, the San Francisco technology high school. Henning has a graduate degree in engineering, and helped to found a Silicon Valley company that manufactures electronic navigation equipment. "My bias is the physical reality," Henning told me, as we sat outside a shop where he was helping students to rebuild an old motorcycle. "I'm no technophobe. I can program computers." What worries Henning is that computers at best engage only two senses, hearing and sight -- and only two-dimensional sight at that. "Even if they're doing three-dimensional computer modeling, that's still a two-D replica of a three-D world. If you took a kid who grew up on Nintendo, he's not going to have the necessary skills. He needs to have done it first with Tinkertoys or clay, or carved it out of balsa wood." As David Elkind, a professor of child development at Tufts University, puts it, "A dean of the University of Iowa's school of engineering used to say the best engineers were the farm boys," because they knew how machinery really worked. Temple has seen this phenomenon time and again. Architects who learned to make scale drawings on CAD make core perceptual errors, such as not knowing where the center of a circle is. This is a brand-new category of error. Architects who learned to make scale drawings by hand never, ever make such mistakes. Never have and never will. (Temple says that Frank R. Wilson's The Hand: How Its Use Shapes the Brain, Language, and Human Culture explains some of this...when I finally get around to reading, I'll report back.) silver lining Turkle's concern is that software of this sort fosters passivity, ultimately dulling people's sense of what they can change in the world. There's a tendency, Turkle told me, "to take things at 'interface' value."Indeed, after mastering SimCity, a popular game about urban planning, a tenth-grade girl boasted to Turkle that she'd learned the following rule: "Raising taxes always leads to riots." Gee, if Irvington kids are using their many hours online to learn that raising taxes always leads to riots, maybe there's hope we won't see a double-digit increase one of these years... computers in the classroom ed technology never fails "Computer Delusions" another negative study Steven Jobs on computers in the classroom Why Web Users Scan Instead of Read history without books -- CatherineJohnson - 19 Mar 2006 Back to main page. CommentsAfter entering a comment, users can login anonymously as KtmGuest (password: guest) when prompted.Please consider registering as a regular user. Look here for syntax help. I've got to read that book about the hand. I've been embarassed about how tactilely-oriented I am; I draw with my hand, underline and highlight things I read with it, copy things with it in order to get it into my brain -- I swear I literally think with my hand. -- CarolynJohnston - 20 Mar 2006 For my teaching, the most useful aspect to technology is for communication. I post course information (including assignments) on the internet and I answer homework questions by e-mail. If a student misses class, the assignment is easily accessible to them. When they are working one homework at 10pm, they can send me an e-mail and a fair amount of the time they will get a response back right away. Having things set up electronically gives me a more easily accessed archive of what I have done (I'm not very organized in the paper world, but do reasonably well with electronic files). I'm tempted to look into the ALEKS 3.0 program, because so many of our students come in with significant gaps. I don't think we have the staffing (there are two of us who teach math) to individually assess each student at this point and get them appropriate/effective remediation. I have heard whispers of good things about ALEKS for this sort of thing, and if it works, it could be pretty helpful as well. One thing is true, you can spend all the money in the world on technology, it can be very useful (when used correctly), and be a total waste when none of the teachers actually use it. My experience is that (for the most part) students adapt fairly fast to using (new) technology, teachers seem less able/inclined to make the investment (especially when it's not clear what the benefit will be). -- MattGoff - 20 Mar 2006 We are back to an issue of domain knowledge. How does a teacher teach/use what he or she doesn't know or understand? -- SmartestTractor - 21 Mar 2006 "No more technology." This is too vague. How about: "Technology is not a substitute." or "No technology before its time." But, really, "technology" is both something and nothing. You have to be more specific. Generally, it means computers. In a local private school, they talk about "Laptop Learning", and they are now big into using the "Harkness Table". Both of these can be either a help or a distraction. The devil is in the details. (This is high school.) The efficient use of computer technology can be a great asset, or it can be a distraction and time waster. One can create the nicest looking report with graphics, wrap-around text, and fancy fonts, but the content of the report might be a failure. Unfortunately, most forays of technology in the classroom expect too much from the technology or they are a complete distraction. They are trying to use technology to solve problems that have nothing to do with technology. -- SteveH - 21 Mar 2006 ." What worries Henning is that computers at best engage only two senses, hearing and sight -- and only two-dimensional sight at that. "Even if they're doing three-dimensional computer modeling, that's still a two-D replica of a three-D world. If you took a kid who grew up on Nintendo, he's not going to have the necessary skills. He needs to have done it first with Tinkertoys or clay, or carved it out of balsa wood." I don't buy this. This is neither necessary or sufficient. As I have mentioned before, I know a number of excellent designers who would have difficulty drawing a straight line with a ruler. I learned hand drafting as an engineering student and was horrible at it. (most engineers are poor draftsmen) I now write and use 3D modeling software. "As David Elkind, a professor of child development at Tufts University, puts it, "A dean of the University of Iowa's school of engineering used to say the best engineers were the farm boys," because they knew how machinery really worked." But these farm boys might be horrible at drafting by hand. The students who learn 3D modeling only on the computer might be able to CNC cut out the model to put in their hands. There are now 3D printers that can produce a model very quickly. A student could go through a large parametric variation of designs in a short amount of time and hold each model in his/her hands. There is little or no advantage to spending the time learning how to cut the model out of balsa. The problem is not whether you do something first by hand or not. It has to do with how well you can tie a conceptual design with reality. Those who have worked on the "reality" have an advantage to those who have not. However, working on reality does not necessarily mean doing things first by hand before using any kind of tools. Carried to an extreme, an architect might have to start by cutting down trees by hand to create log cabins. Often, this argument is used to require students to do things by hand first before using the computer or calculator. It's not that simple. Don't get me wrong. I see little use for calculators and computers in the lower grades. They are distractions and are used to avoid doing real learning. -- SteveH - 21 Mar 2006 I've got to read that book about the hand. I've been embarassed about how tactilely-oriented I am; I draw with my hand, underline and highlight things I read with it, copy things with it in order to get it into my brain -- I swear I literally think with my hand. That's almost certainly what he says....something along those lines. -- CatherineJohnson - 22 Mar 2006
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